This is a bit off topic from usual discussion but a few years ago a game I play launched, probably around early 2015 or 2016. The dev hosted the game on Yahoo servers, and their incompetency almost killed the game. Their services that dealt with game hosting were constantly going down, grinding to a halt, or just being unwillingly to resolve issues. At the time Yahoo was on its way out of that sector and planning on axing that service. I'm not sure if its closed down yet or not, but thankfully the dev moved over to aws, no problems since then.
What "Yahoo servers" are you referring to? As far as I'm aware, Yahoo never provided cloud compute services -- the only Yahoo game hosting I'm aware of was for their own in-browser games.
I don't know, I just have a vague memory of it. All I know is he used Yahoo in some form to help host his game. Whether it was the code itself or just some services, they were awful.
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This is a bit off topic from usual discussion but a few years ago a game I play launched, probably around early 2015 or 2016. The dev hosted the game on Yahoo servers, and their incompetency almost killed the game. Their services that dealt with game hosting were constantly going down, grinding to a halt, or just being unwillingly to resolve issues. At the time Yahoo was on its way out of that sector and planning on axing that service. I'm not sure if its closed down yet or not, but thankfully the dev moved over to aws, no problems since then.
What "Yahoo servers" are you referring to? As far as I'm aware, Yahoo never provided cloud compute services -- the only Yahoo game hosting I'm aware of was for their own in-browser games.
I don't know, I just have a vague memory of it. All I know is he used Yahoo in some form to help host his game. Whether it was the code itself or just some services, they were awful.