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Comment on Not all bugs are worth fixing and that's okayparent

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Maybe, but "Words with Friends" doesn't need to be written in Ada with a team of 50 engineers blowing through $20M working on proof systems for verifying the behavior of placing a tile on a board. There's maybe a tiny difference between aircraft control surface stability software and casual video games, as just one tiny example.

So, obviously, as engineers we have to say that it's context dependent - bugs have priorities. And sometimes bugs exist that you can't reproduce in a lab, have only occurred once in history, and you can't even be sure it wasn't some hardware glitch (because, well, hardware is buggy too)... So, the sane and reasonable thing to do is to let those go and spend our time somewhere where we're likely to make considerable and reasonable progress.

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