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Comment on How to take 7 years to ship a betaparent

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That's the meta game, where the author of the game enjoys building the game as its own game. Not productive if you're trying to ship a game, but definitely sounds fun.

It's hard to stay focused on building a shippable product when you have no stakeholders. It's something I struggle with myself when I have 'build yourself a side-gig' time. At the end of the day, no one really cares if you fail.

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