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Comment on How a Diablo expansion led to behind-the-scenes troubleparent

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The relevant metrics would be daily/monthly active useres (DAU/MAU) and churn rate.

This metric doesn't really make sense for a (mostly) single player game like Diablo. Once the player has finished the game they're unlikely to return. For a game released six years ago of course we would expect the current active player base to be very small - most of them have since moved on to other games.

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