Skip to content

Comment on Tuning Canabalt (explaining all the basic systems)parent

Comments

That's not the same; not enforcing "realism" (for want of a better word) isn't the same as cheating. A more appropriate example would be something like "when was the last time you played a shooter where your crosshair didn't stick to or gravitate towards enemy targets?".

That's rather common, too, among less-than-absolutely-hardcore-fps games which are still shooters and played in first person or over-the-shoulder. There's quite a few games in the genre that give enemies more health and weaponry than you have, but grant you superior tactical options.

Especially in console shooters. It's frowned upon in PC games somewhat.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.