Im assuming they are referring specifically to exploitative games like the mobile idle genre where you always have to do something and you really cant leave the game alone if you want to "maximize" everything.
Im playing Bloodborne right now and its 2-4 hours a day just because of how the game is made. I will die horribly and just put the game away for the day.
Other games, like Minecraft, is just a co-op sandbox. A social hangout. All it needs is a treadmill, and its good enough for me.
The three most addictive categories in my opinion, and in no particular order, are mobile games, competitive games (League of Legends, DOTA, Overwatch), and MMOs (World of Warcraft, EVE, Guild Wars, RuneScape).
You are correct that games like Bloodborne and Minecraft won't be a problem for most people, but for some they certainly will be. Any game that can be described as fun for some segment of the population will also be addictive to a small subset, because the same qualities that make it fun make it addictive to some people.
Don't get me wrong, I really really love Soulsborn series but they are one of the few games which I could play for the longest hours. They can be addictive in their own style.
For the sandbox part, I spent many sleepless nights during week days to Starbound, which is basically 2d Minecraft.
My point is, taste really matters and even non-exploitative games can be addictive. I'm never known as a hardcore gamer who spends half his life playing video games btw.
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Im assuming they are referring specifically to exploitative games like the mobile idle genre where you always have to do something and you really cant leave the game alone if you want to "maximize" everything.
Im playing Bloodborne right now and its 2-4 hours a day just because of how the game is made. I will die horribly and just put the game away for the day.
Other games, like Minecraft, is just a co-op sandbox. A social hangout. All it needs is a treadmill, and its good enough for me.
The three most addictive categories in my opinion, and in no particular order, are mobile games, competitive games (League of Legends, DOTA, Overwatch), and MMOs (World of Warcraft, EVE, Guild Wars, RuneScape).
You are correct that games like Bloodborne and Minecraft won't be a problem for most people, but for some they certainly will be. Any game that can be described as fun for some segment of the population will also be addictive to a small subset, because the same qualities that make it fun make it addictive to some people.
Don't get me wrong, I really really love Soulsborn series but they are one of the few games which I could play for the longest hours. They can be addictive in their own style.
For the sandbox part, I spent many sleepless nights during week days to Starbound, which is basically 2d Minecraft.
My point is, taste really matters and even non-exploitative games can be addictive. I'm never known as a hardcore gamer who spends half his life playing video games btw.