Comment on Weber–Fechner lawparentComments−YokoZar8yBrightness too should be done this way.−KingMob8yBrightness is done this way. The gamma function of your monitor/game compensates for your logarithmic brightness perception and allows a linear input (e.g., 1, 2, 3,...255) to map to non-linear luminance output.
Comments
Brightness too should be done this way.
Brightness is done this way. The gamma function of your monitor/game compensates for your logarithmic brightness perception and allows a linear input (e.g., 1, 2, 3,...255) to map to non-linear luminance output.