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Comment on Writing a Portable CPU/GPU Ray Tracer in C#parent

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I'm referring to his Metal timings being more than 10x slower than D3D

In my case it's the difference in hardware. DX11 results are on GTX 1080 Ti, whereas Mac are on Iris Pro on 2013 MacBookPro. > 10x performance difference between these GPUs is entirely expected.

Totally makes sense; thanks for the explanation!

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