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Comment on Why we don't need more women in tech... yet

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I blame John Romero.

John Romero, for those who don't know (or used to know, before his name faded into obscurity over a decade ago), was at one point best known for his work on idSoftware and his creation of several milestone games such as Doom. He then split off to release his own game, Daikatana, a move that garnered a particular amount of hype. The message at the time in 1997 seemed to be, "Video games are cool. So maybe making video games is cool?"

As a young high schooler in 1997, reading about John Romero in the late 1990s basically made me want to be a programmer. He was the proverbial "rock star," right down to the ridiculous hair and outfits (http://en.wikipedia.org/wiki/File:Romero_3designers.jpg).

By now I've probably jogged your memory and you know the end. Daikatana flopped and Romero ended up with so much egg on his face he pretty much faded into obscurity. The rock star programmer died as a concept (only to be resurrected 8-10 years later in job descriptions for companies wanting brilliant 25 year olds willing to solve all their problems and work for peanuts).

I believe an alternate reality exists, where John Romero succeeded, Daikatana was a smash hit, and the art of programming truly entered pop culture celebrity. Romero's dizzying fame and fortune soon found him in dizzying benders in Vegas. His successors continue on the trail he's blazed, bedding supermodels and entering rehab in six month intervals. Smash hit video game after smash hit video game is released, their programming teams rising in notoriety, and a Hollywood exec glances over a spec script and thinks, "hmm, maybe we should make that show about programmers." The working title is changed to "Turing's Anatomy" and then it's released, featuring Dr. Meredith Turing, who works as the principal engineer for the Seattle Grace Gaming Company, where she heads a team of programmers in solving software problems with unorthodox diagnostic approaches, while struggling to prevent the expectations of her genius grandfather from overwhelming her.

Is that reality better than what we're dealing with now? I have no idea. I do know though, that in that reality, women make up 50% of computer science students.

I highly doubt that the failure of one company caused all women to give up on software development because it wasn't cool any more (Carmack was equally or more of rock star). Especially since working for a game company is one of the most grueling experiences in the software industry. On top of that, as "famous" as he may have seemed, I challenge you to find someone who didn't play computer games that even remotely knows who he is.

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