It really sounds like it's (1) from one of the descriptions: "lol it was easy just spam the space bar with the 3 way swords shooting at every door"
So what you need to do is remove the too-easy strategies while maybe dropping the difficulty of the overall game. Sounds like this three-way sword is too powerful, or the doorways need to be arranged differently. There may well be other holes in the strategy too.
Balance is probably the hardest part of game design.
Comments
It really sounds like it's (1) from one of the descriptions: "lol it was easy just spam the space bar with the 3 way swords shooting at every door"
So what you need to do is remove the too-easy strategies while maybe dropping the difficulty of the overall game. Sounds like this three-way sword is too powerful, or the doorways need to be arranged differently. There may well be other holes in the strategy too.
Balance is probably the hardest part of game design.