I understand your point, but as an avid fighting game enthusiast myself you've got to understand that the game has a broad audience of everyone who wants to upload their hand-drawn characters. From a technical aspect, it's got to be easier to grasp than even say, Super Smash Bros. Brawl, and in the eyes of the fighting game community that's about as non-technical as you can get. Developing a hard-core fighting game is a different task all in it's own, and since the idea of graFighters is to have a move pool of thousands with a character pool of infinity, extrapolating those figures with a traditional fighting game engine and we'd be in for trouble.
graFighters isn't just a fighting game, and that isn't meant to be a sly against fighting games - the truth is, graFighters does a bit of a bunch of different genres; There's fighting, but then there's also strategy, there's also social networking in a sense, and there's also drawing. It's not "a fighting game" or "a strategy game", but saying that it's a fighting game is the easiest way to explain it to the largest audience in the least amount of words.
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As if dave was the programmer :P
I understand your point, but as an avid fighting game enthusiast myself you've got to understand that the game has a broad audience of everyone who wants to upload their hand-drawn characters. From a technical aspect, it's got to be easier to grasp than even say, Super Smash Bros. Brawl, and in the eyes of the fighting game community that's about as non-technical as you can get. Developing a hard-core fighting game is a different task all in it's own, and since the idea of graFighters is to have a move pool of thousands with a character pool of infinity, extrapolating those figures with a traditional fighting game engine and we'd be in for trouble.
graFighters isn't just a fighting game, and that isn't meant to be a sly against fighting games - the truth is, graFighters does a bit of a bunch of different genres; There's fighting, but then there's also strategy, there's also social networking in a sense, and there's also drawing. It's not "a fighting game" or "a strategy game", but saying that it's a fighting game is the easiest way to explain it to the largest audience in the least amount of words.