Skip to content

Comment on Ask HN: How do I ask for a salary increase?parent

Comments

I disagree on 3. You should always start with your own proposal. Set the point from the discussion starts.

This is especially important for negotiations that are more complex than a real number.

To quote Paul D. Windsor, Esq., Laywer and Diplomacy Player (http://www.diplom.org/Zine/F1997R/Windsor/lawdip.html):

1. Always Start With Your Own Proposal

In my profession, this is known as "controlling the document." It is often true that he who controls the document controls the deal. Psychologically, if the negotiation begins with with your proposals, it's likely to proceed from your perspective and not the other guy's. The end result is much more likely to be in your favor under such circumstances. Most people in the real world are too lazy to draft their own contracts and, if they do, often do a poor job. Always be the first to present the contract. By doing so, you are taking the initiative in setting the terms of the deal for the remainder of the negotiations.

In the few [play by email] games [of Diplomacy] I've played so far, the majority of players I've negotiated with have tended to open negotiations after every turn something like this: "Hey, that last turn went well/OK/bad for our alliance. Where do you want to go from here?" I believe most players who do this think they are trying to force the other player to "show his hand," but I don't see what that accomplishes. In my view, opening a negotiation in this fashion is a huge mistake. It concedes all of the negotiation momentum to the other party and gives him a chance to write the draft contract which will form the basis for the remainder of the negotiaion. It seems a lot of leverage to give up in order to go on a fishing expedition for information that is not likely to be terribly useful.

You don't have to take my word for it. Read the [end of game comments] in Dan Shoam's games which are published regularly in this 'Zine. Notice how Dan tends to dominate the diplomatic front in his games almost by sheer volume alone. It is not that he merely sends lots of press. He also makes all of the proposals. The other players in his games invariably play by responding to his ideas, rather than generating plans of their own. Dan seizes the negotiating momentum early and never lets go. His is the best application of lawer-like Diplomacy that I've seen. Anyone who tries to cleverly get Dan to "show his hand" is just more grist for his mill.

Here's another way to think of it. Winning an individual military battle is a matter of getting there fastest with the mostest. Winning the negotiation battle often occurs the same way. If you are the first to put a treaty proposal or battle plan on the table, you are the odds-on favorite to get that plan accepted by your negotiating counterpart.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.