Skip to content

Comment on Open Source Game Clonesparent

Comments

To be fair, creating a new game that's good takes a lot more talent across a lot more domains of expertise than your average FOSS hacker might appreciate. The code is just one part of it - you've got art, music, level design, story possibly, it can be as complicated as making a movie.

Cloning an existing game is easier.

If people want to try their hand at it, I recommend them to try to participate in game jam warm-ups, such as MiniLD[0] for Ludum Dare. Getting your feet wet gives quite some hint at the scope of things you have to handle.

[0]: http://ludumdare.com/compo/minild/

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.