The part where the execution graph is "linked" at runtime into an actor graph. It's hard to reason about because it's flexible enough to enable large numbers of possible combinations.
I'm not saying it's bad, but I am saying that the flexibility limits the ability to reason about actor interactions (especially concurrent interactions), which makes it akin to the dynamic vs static type system debates. One is strictly more flexible than the other, and that necessarily makes it harder to reason about.
Comments
The part where the execution graph is "linked" at runtime into an actor graph. It's hard to reason about because it's flexible enough to enable large numbers of possible combinations.
I'm not saying it's bad, but I am saying that the flexibility limits the ability to reason about actor interactions (especially concurrent interactions), which makes it akin to the dynamic vs static type system debates. One is strictly more flexible than the other, and that necessarily makes it harder to reason about.
Cool, yeah I see what you're saying - thanks.