I think I was having trouble with string lifecycles due to how I was doing something, and at the time I didn't understand them (I'm still not super sharp on it if I'm honest) and just opted to take an easy way out. Lifecycle notation might be the one bit of Rust I find ugly, actually.
I should really revisit this little program at some point, but it's so stupidly simple and works so reliably that I haven't had the inclination to yet.
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Interesting, if you happen to have some time, I'd love to hear about why parsing JSON was a pain.
Laziness :D
I think I was having trouble with string lifecycles due to how I was doing something, and at the time I didn't understand them (I'm still not super sharp on it if I'm honest) and just opted to take an easy way out. Lifecycle notation might be the one bit of Rust I find ugly, actually.
I should really revisit this little program at some point, but it's so stupidly simple and works so reliably that I haven't had the inclination to yet.
Gotcha!
FWIW, serde_json makes it very easy; if you were doing it yourself, I can see how it'd be harder :)
The second edition of the book's ownership and borrowing chapters go into String vs &str in great detail, if you want to become super sharp :)
(and yeah, we agree that the lifetime annotation isn't very nice looking, but every alternative we tried looked worse.)
Awesome, thanks for the tips Steve :D Hopefully we'll have a few other projects coming up that I can use as an excuse to do more Rust!