Looks like the maximum supported exposure time is ~1 second... That mixed with the fact that the fact that it has a fairly shallow well depth probably means that the CMOS would be best suited for LUCKY imaging. Also adding a cooler to the back of the Gameboy camera may help reduce amp glow. Anyone have the specs on the ADC chip?
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The camera outputs analog values. I don't know for sure but I bet the dithering is applied right after the analog pixel is converted to digital...
Yep, here's the technical data sheet for the chip:
https://people.ece.cornell.edu/land/courses/ece4760/FinalPro...
Looks like the maximum supported exposure time is ~1 second... That mixed with the fact that the fact that it has a fairly shallow well depth probably means that the CMOS would be best suited for LUCKY imaging. Also adding a cooler to the back of the Gameboy camera may help reduce amp glow. Anyone have the specs on the ADC chip?
There is some reverse-engineered documentation here:
https://github.com/AntonioND/gbcam-rev-engineer/tree/master/...
The ADC appears to be part of the ASIC which contains most of the circuitry to interface the sensor to the GB.
"Artificial Retina LSI"... beautiful. :D