In the Mr Potato head example video demo Chrome has 25fps before you click anything i.e. just displaying a static canvas doesn't get up to the 60fps seen for IE9. It also returns to only 25fps after everything stops moving again after you shoot the gun.
I thought that was a bit strange, so I tried to reproduce it. In the live demo the fps meter only appears after you fire the gun, and (apparently) stops with the last value after the items stop moving.
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In the Mr Potato head example video demo Chrome has 25fps before you click anything i.e. just displaying a static canvas doesn't get up to the 60fps seen for IE9. It also returns to only 25fps after everything stops moving again after you shoot the gun.
I thought that was a bit strange, so I tried to reproduce it. In the live demo the fps meter only appears after you fire the gun, and (apparently) stops with the last value after the items stop moving.
What's going on there?