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I've actually looked at ways of combining die rolls so that there are an x and y variable applied to them and they produce as Gaussian distribution:

Increasing the x would decrease the range of the distribution, while increasing the y would increase the magnitude of the distribution.

I never found something simple enough for what I wanted to apply it to (a game).

I thought the sum of several dice rolls was a Gaussian distribution to start with. What more do you need just roll say 10 dice and then pick a threshold value?

Exactly. 3d6 is already pretty close, and it just gets closer and closer to the gaussian as you increase the number of dice. And it's bounded, too, so you get minimum and maximum values.

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