My memory is hazy but I thought that the game was only published by Interplay. It was actually designed and developed by Black Isle (most of its former members are now at Obsidian).
There is also a big price for Fallout's complexity and freedom, that isn't mentioned: bugs. Both Fallout 1 & 2 were very buggy. This just isn't acceptable on console games (not to mention that hard drives aren't standard on all consoles), which helps explain the lack of freedom in modern video games.
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"Designed by Interplay in 1996"
My memory is hazy but I thought that the game was only published by Interplay. It was actually designed and developed by Black Isle (most of its former members are now at Obsidian).
There is also a big price for Fallout's complexity and freedom, that isn't mentioned: bugs. Both Fallout 1 & 2 were very buggy. This just isn't acceptable on console games (not to mention that hard drives aren't standard on all consoles), which helps explain the lack of freedom in modern video games.