That window also came before the advent of today's high-resolution displays, leaving more budget for the unimportant parts like story and gameplay. (Though I'm definitely
wearing rose-tinted glasses, art drpartments for a big-budget game today are huge!)
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That window also came before the advent of today's high-resolution displays, leaving more budget for the unimportant parts like story and gameplay. (Though I'm definitely wearing rose-tinted glasses, art drpartments for a big-budget game today are huge!)