> Of course, not every game was like this. Fallout was one of two games offering this much freedom. The other was Fallout 2.
There was at least a third one: Arcanum. If anything, Arcanum gave the player even more choices as one of the choices of infinite graduations was the player's navigation between technology and magic, which had consequences throughout the whole game.
Arcanum was also the second game series I've known (after Fallout) where playing "evil" throughout the game was actually possible and not a dead end.
The ramifications of alignment was a biggy, especially whether you went magic or technology. There's the whole wizards city (or whatever, I haven't played the game in far too long) that if you went technological you was pretty much outright banned from and it was a bitch to gain entry.
Again your reputation for good or evil also helped later in the game. If you was evil (and had the reputation of a killer) you could intimidate much better because you had the right charisma traits attached to you character.
Not for any value of "play" worth playing. Last time I checked, playing evil in DA meant only being able to do the main quest (unless you start gifting people all around, artificially giving quests back) and giving up pretty much everything that would give any depth to the game. Not having any sidequest does not a fun game make.
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> Of course, not every game was like this. Fallout was one of two games offering this much freedom. The other was Fallout 2.
There was at least a third one: Arcanum. If anything, Arcanum gave the player even more choices as one of the choices of infinite graduations was the player's navigation between technology and magic, which had consequences throughout the whole game.
Arcanum was also the second game series I've known (after Fallout) where playing "evil" throughout the game was actually possible and not a dead end.
The ramifications of alignment was a biggy, especially whether you went magic or technology. There's the whole wizards city (or whatever, I haven't played the game in far too long) that if you went technological you was pretty much outright banned from and it was a bitch to gain entry.
Again your reputation for good or evil also helped later in the game. If you was evil (and had the reputation of a killer) you could intimidate much better because you had the right charisma traits attached to you character.
You can play evil throughout the game in Dragon Age.
Not for any value of "play" worth playing. Last time I checked, playing evil in DA meant only being able to do the main quest (unless you start gifting people all around, artificially giving quests back) and giving up pretty much everything that would give any depth to the game. Not having any sidequest does not a fun game make.