Agreed, but as Aaronontheweb said, take a look at Fallout New Vegas. Several of the people involved with the original Fallouts now work AT Obsidian, and it seems they want to bring a lot of the old feel back. Just to take a single example, Stimpacks will be very rare now, and will slowly give back hitpoints - they won't give you +100hp in the middle of a gunfight. Radiation will be a lot more lethal too.
Fallout 3 had no sense of moral ambiguity and limited dialogue options. More importantly, it didn't have an ending that you create for yourself. I felt robbed when it showed what I had done instead of what happened to the world after I left it. Fallout 1 and Fallout 2 had full narratives about what happened after the story, providing a sense of accomplishment beyond simply beating the game.
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Great game. and before it came Wasteland and Fountain of Dreams. Fallout 3 is a worthy continuation of the series as well.
Sorry, but Fallout 3 was nowhere near the first two Fallouts when it comes to "Choices and Consequences".
It was fun blowing stuff up in a post-apocalyptic wasteland. But it wasn't a true successor.
Agreed, but as Aaronontheweb said, take a look at Fallout New Vegas. Several of the people involved with the original Fallouts now work AT Obsidian, and it seems they want to bring a lot of the old feel back. Just to take a single example, Stimpacks will be very rare now, and will slowly give back hitpoints - they won't give you +100hp in the middle of a gunfight. Radiation will be a lot more lethal too.
Fallout: New Vegas comes out this year I think - I have high hopes for it!
Fallout 3 had no sense of moral ambiguity and limited dialogue options. More importantly, it didn't have an ending that you create for yourself. I felt robbed when it showed what I had done instead of what happened to the world after I left it. Fallout 1 and Fallout 2 had full narratives about what happened after the story, providing a sense of accomplishment beyond simply beating the game.