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Comment on Free app developed in 3 hours hits #1 and makes $20000. What we learned so far.

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Takeaways: just keep going no matter what. It may take a while to reach that goal, but someway somehow, you are going to make it.

Also another takeaway would be that advertising revenue can work pretty well.

I'm afraid that, for a significant number of developers, the takeaway will be: "see, the app quality doesn't matter, it's a matter of luck! So I'd better crank out a lot of apps to have a better chance to win big".

Definitely. That's what I would do if I was doing apps. Crank out as many low quality novelty apps as you can. Make one a day for a year.

That's giving people what they want. For many, the whole point of an app-store is to find fun novelty apps like light-sabers fun noise things, etc etc. It's just a way of personalizing your phone like ringtones used to be. Something 'cool'/'lame' you can show your friends.

Yeah, I'm sure there would be developers out there who put a month into a solid iphone app that wasn't just a gimmick and didn't see any results. Might be a different equation for paid apps but for free ones I think your money would be better spent developing small apps like this.

Their website seems to be down now, but I read the TechCrunch post yesterday http://techcrunch.com/2010/06/08/winning-the-app-store-lotto...

On your comment about ad-revenues, you may also want to consider the fact the $20,000 comes from ads and in-app purchases. The TC post doesn't provide a breakup and the revenue split isn't clear

Ah, it is iFart in a new disguise. Makes me wonder if I could get a variant of the Million Dollar Page to work again.

Gah, no way. I downloaded this app. This is exactly the type of app kids play with and press the ads in constantly.

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