It sounds like a lot of the top level comments are missing the point,and think this article is simply about how video games are not useful. I didn't get that at all (the first few paragraphs are confusing imo, though), and the paragraph below seems to highlight his relationship with games.
Working in games has given me so much, and I know that’s true of many others as well. I can’t wait to help finish and release Tokyo 42 with the brilliant duo at SMAC Games: it’s such a vibrant thing that I can see it causing a big stir. I’m looking forward to getting stuck into Frozen Synapse 2 and assisting Ian in fulfilling his vision for it, then moving on to a new creative collaboration we’ve started to discuss. Games allow me to use all of my slightly weird collection of half-abilities at once: I don’t think anything else would do that. They’re a way that I can work on things which really exist, which don’t just evaporate into the air.
The article or that specific quote from the article? The article seems to be directed toward people developing video games, from a developer of video games. That video games have utility in a general sense seems to be a given in the article.
(although he may feel some have more utility than others.)
Comments
It sounds like a lot of the top level comments are missing the point,and think this article is simply about how video games are not useful. I didn't get that at all (the first few paragraphs are confusing imo, though), and the paragraph below seems to highlight his relationship with games.
How does this assess the utility of video games?
The article or that specific quote from the article? The article seems to be directed toward people developing video games, from a developer of video games. That video games have utility in a general sense seems to be a given in the article.
(although he may feel some have more utility than others.)