Your argument would seem to work for even the world’s worst user experiences. Thus all user experiences become equally (not) frustrating with time. This is a contradiction with real-world experiences.
Edit: It's a popular, but dangerous, misconception among programmers that making something easy, usable, or intuitive means assuming the user is "dumb." Understanding that this isn’t true is very important for the success of one’s product.
Marco makes Instapaper and he has spent a lot of time thinking about & adjusting the placement of buttons in Instapaper for iPad's UI. His article is insightful and his opinion carries a lot of weight, for me.
Comments
Your argument would seem to work for even the world’s worst user experiences. Thus all user experiences become equally (not) frustrating with time. This is a contradiction with real-world experiences.
Edit: It's a popular, but dangerous, misconception among programmers that making something easy, usable, or intuitive means assuming the user is "dumb." Understanding that this isn’t true is very important for the success of one’s product.
Marco makes Instapaper and he has spent a lot of time thinking about & adjusting the placement of buttons in Instapaper for iPad's UI. His article is insightful and his opinion carries a lot of weight, for me.