I'd never pay a $50 premium for Linux support, but wouldn't mind a $5-$10 premium if it means I don't have to reboot every time I want to play.
Assuming a game is written using portable technologies (OpenGL, GLSL, cg, OpenAL, SDL), I doubt that porting it would be difficult. Obviously, a game which uses Direct3D, MFC, embeds IE, etc, will be a different matter.
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I'd never pay a $50 premium for Linux support, but wouldn't mind a $5-$10 premium if it means I don't have to reboot every time I want to play.
Assuming a game is written using portable technologies (OpenGL, GLSL, cg, OpenAL, SDL), I doubt that porting it would be difficult. Obviously, a game which uses Direct3D, MFC, embeds IE, etc, will be a different matter.