It probably depends on the revenue model. If you charge the same amount for your game on Linux as Windows, then the fact that Linux users donate more cash is meaningless to you.
On top of this, I would bet that they have so many Linux contributors precisely because no-one releases AAA games to Linux, so their sample size is disproportionately represented by Linux users.
On top of this, I would bet that they have so many Linux
contributors precisely because no-one releases AAA games
to Linux, so their sample size is disproportionately
represented by Linux users.
That's the point tho - if you're an indie developer it might be worth your time to develop a cross platform game even tho not that many people use linux & mac compared to windows (since you care about people who buy your game not people who run that particular OS).
Comments
It probably depends on the revenue model. If you charge the same amount for your game on Linux as Windows, then the fact that Linux users donate more cash is meaningless to you.
On top of this, I would bet that they have so many Linux contributors precisely because no-one releases AAA games to Linux, so their sample size is disproportionately represented by Linux users.