We are indeed working on bringing this to IE as well, but we're waiting until at a later stage. Keep in mind that this is all still alpha code.
As jeresig pointed out, Canvas is really only used for calculating click-through maps on objects which can be ignored / done server-side. It should be relatively easy to fix remaining bugs in IE.
Edit (on second thought): They are probably using canvas and not other trickery, then yeah, current versions of IE are pretty screwed.
Original post:
Since I am not involved in the project, I can't know for sure. But it is presented at a jQuery conference and, really, the main reason why anyone would use jQuery (or any similar intermediate layer written in JavaScript) is to get around cross-platform issues easily. That said, I'm pretty sure that at this stage it probably does not work in IE but I did not see any functionality in the video that suggests that it would not work in IE with a bit of effort put into it before launch.
It probably performs like a dog, though. :-)
On the flipside (and another cool project): FreeCiv (http://www.freeciv.net/) did not seem to be bothered with getting native IE functionality in place (it requires Chrome Frame).
This was demoed at today's jQuery Conference: There is no canvas used to render the tiles (it's all images). There is some canvas used to compute out the hit detection logic - but I suspect that that's something that could be generated server-side, rather than dynamically.
Well if they're using RaphaelJS or at least duplicating some of its functionality, then it should default back to VML for IE. I have no idea what VML is really capable of though.
good thing is if you are making an browser MMO game you can much just require users use a specific browser. Unless it's dead simple to get it to work in IE, I would not even bother.
Comments
Dare I ask if this will work in any version of IE?
We are indeed working on bringing this to IE as well, but we're waiting until at a later stage. Keep in mind that this is all still alpha code.
As jeresig pointed out, Canvas is really only used for calculating click-through maps on objects which can be ignored / done server-side. It should be relatively easy to fix remaining bugs in IE.
Edit (on second thought): They are probably using canvas and not other trickery, then yeah, current versions of IE are pretty screwed.
Original post:
Since I am not involved in the project, I can't know for sure. But it is presented at a jQuery conference and, really, the main reason why anyone would use jQuery (or any similar intermediate layer written in JavaScript) is to get around cross-platform issues easily. That said, I'm pretty sure that at this stage it probably does not work in IE but I did not see any functionality in the video that suggests that it would not work in IE with a bit of effort put into it before launch.
It probably performs like a dog, though. :-)
On the flipside (and another cool project): FreeCiv (http://www.freeciv.net/) did not seem to be bothered with getting native IE functionality in place (it requires Chrome Frame).
This was demoed at today's jQuery Conference: There is no canvas used to render the tiles (it's all images). There is some canvas used to compute out the hit detection logic - but I suspect that that's something that could be generated server-side, rather than dynamically.
Well if they're using RaphaelJS or at least duplicating some of its functionality, then it should default back to VML for IE. I have no idea what VML is really capable of though.
good thing is if you are making an browser MMO game you can much just require users use a specific browser. Unless it's dead simple to get it to work in IE, I would not even bother.