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Comment on Not Your Problem

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This assumes that shipping the game is the primary objective. While that will be true for professional projects, when working on an amateur project my goals are:

1. Have fun coding

2. Learn new technologies

Actually shipping is way down the list, almost a side effect. If I wanted pressure and deadlines I would just get a job at a game dev studio.

if you're trying to do it for fun, it seems more like a to-do list

Ummmm... MFC?!?

I've found that when I make shipping the main goal, it works wonders even for my personal projects. YMMV.

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