Something standalone like github:fi would be pretty cool, thanks I'll keep that in mind.
I was planning on allowing providers to pull achievement data back out like you're suggesting (unless I misunderstood you) but I'd also like to have a centralized listing of achievements as well. It allows users to discover sites/service that their friends are using, which would drive new targeted traffic to those providers. I think users would be more willing to check out sites/services if they see that they're friends are using it. If a user is already using a particular service and sees that a friend of theirs just got an achievement, their natural urge to be competitive could drive them to check it out and get the achievement themselves.
It could also be useful for helping users decide things in marginal situations. Imagine a user is hungry but not yet motivated enough to do anything about it - seeing an achievement from a friend where they got 10 points for ordering a pizza online could help push that user in the direction of completing that achievement, and in doing so driving revenue for that provider.
I definitely agree with you that achievement systems could be usefully applied to the real world. I built a point system recently to manage my own life and have now become addicted to flossing. I submitted for a demo account but would love to talk to you more generally. tony@tonystubblebine.com
@yourabi I am, although I was on the clicker-training for humans kick ever since I got serious about training my dog. It didn't feel right that he had a scientifically supported system for behavior change while I had nothing.
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Something standalone like github:fi would be pretty cool, thanks I'll keep that in mind.
I was planning on allowing providers to pull achievement data back out like you're suggesting (unless I misunderstood you) but I'd also like to have a centralized listing of achievements as well. It allows users to discover sites/service that their friends are using, which would drive new targeted traffic to those providers. I think users would be more willing to check out sites/services if they see that they're friends are using it. If a user is already using a particular service and sees that a friend of theirs just got an achievement, their natural urge to be competitive could drive them to check it out and get the achievement themselves.
It could also be useful for helping users decide things in marginal situations. Imagine a user is hungry but not yet motivated enough to do anything about it - seeing an achievement from a friend where they got 10 points for ordering a pizza online could help push that user in the direction of completing that achievement, and in doing so driving revenue for that provider.
I definitely agree with you that achievement systems could be usefully applied to the real world. I built a point system recently to manage my own life and have now become addicted to flossing. I submitted for a demo account but would love to talk to you more generally. tony@tonystubblebine.com
Also, are you Sean Huber of InquryApp?
@yourabi I am, although I was on the clicker-training for humans kick ever since I got serious about training my dog. It didn't feel right that he had a scientifically supported system for behavior change while I had nothing.
I'm assuming you're making a reference to Jesse Schell's "10 points for brushing your teeth" talk (link below)
http://spectrum.ieee.org/tech-talk/consumer-electronics/gami...
Yes, this app was definitely inspired by that awesome talk