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This little flash game has very high production values for artwork, music, and sound. In fact, I think its quality is on a par with anything Apple ever did. The interface would be a natural for a touch interface like the iPad.

Little Wheel: http://www.kongregate.com/games/fastgames/little-wheel

There are many Flash games of comparable quality. It is a shame that such excellence will never be allowed on the iPad under the current policy.

How to kill off Flash using Market Forces

If I were Apple, I would develop a toolset to convert flash apps to an iPad compatible target along with an outreach program to encourage the migration of such apps to the iPad and the Apple App Store. If HTML5 is not robust enough, then Apple should develop a target based on Javascript or other advanced VM, taking care to ensure that a subset of the target is nearly isomorphic to Flash/Actionscript. This could be done defensibly by drawing on prior art in programming languages, and a near 1 to 1 correspondence would make most of the conversion work possible through automated translation. As a standard, HTML5 is in a better position to be the target, however.

License such an SDK stipulating that the app and its derivative works can only be published on web sites in a manner which is compatible with Mobile Safari.

The effect of such a program would be to harness a profit motive towards killing off Flash! Using such a carrot is going to work better than the stick of legal action. The latter has the side effect of making many developers like Apple and the App Store less. The former would be an opportunity to reach more users and make more money.

You can catch more flies using honey than vinegar. You can kill more of them that way as well.

And Little Wheel, good as it is, is nothing compared to the likes of Machinarium (which is $20 for PC, and worth every penny). Guess what Machinarium is written in? Flash.

I was also going to mention Machinarium. Like Little Wheel, the game interface would make for an ideal multitouch game. Solving puzzles involves tapping and dragging things in your environment.

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