Unlike the raging Adobe employee and his blog post we all debated two days ago, this guy has his head straight on, managing to see farther than his own nose and managing to keep a perspective covering more than just his own interests.
How does he know this? It seems like a MAJOR stretch to me. If they only want to increase quality of apps why aren't they more strict in the review process? Why have they allowed 60+ fart apps? To say all Flash/Unity/Appcelerator apps are of lower quality is silly. There will be low quality and high quality Flash apps submitted but that's the whole point of the review process.
From Apple's perspective
* (+) Hurts Flash and reduces Adobe CS CS5 sales
* (+) Requires devs to purchase Apple hardware
* (+) Requires devs to develop specifically for iPhone - no ports and no develop once, deploy anywhere
* (+/-) Reduces apps submitted (includes good and bad apps)
* (-) Hurts projects like Unity3D, Appcelerator, etc
* (-) Overall negative press from software developers (my opinion)
You can pick any one of these from above and write an entire blog article. I think the main reason for this decision is that it will hurt Adobe much more than it hurts Apple. Who cares if they lose a small number of developers?
Comments
Unlike the raging Adobe employee and his blog post we all debated two days ago, this guy has his head straight on, managing to see farther than his own nose and managing to keep a perspective covering more than just his own interests.
How does he know this? It seems like a MAJOR stretch to me. If they only want to increase quality of apps why aren't they more strict in the review process? Why have they allowed 60+ fart apps? To say all Flash/Unity/Appcelerator apps are of lower quality is silly. There will be low quality and high quality Flash apps submitted but that's the whole point of the review process.
From Apple's perspective
* (+) Hurts Flash and reduces Adobe CS CS5 sales
* (+) Requires devs to purchase Apple hardware
* (+) Requires devs to develop specifically for iPhone - no ports and no develop once, deploy anywhere
* (+/-) Reduces apps submitted (includes good and bad apps)
* (-) Hurts projects like Unity3D, Appcelerator, etc
* (-) Overall negative press from software developers (my opinion)
You can pick any one of these from above and write an entire blog article. I think the main reason for this decision is that it will hurt Adobe much more than it hurts Apple. Who cares if they lose a small number of developers?