Ah yes, "Papers, Please" is also up there. I remember when the game was in alpha people asked he author if he would add keyboard shortcuts and other amenities to streamline the gameplay. He decided against it, and I'm glad he did because I feel the clunky monotony of manually shuffling things around is part of what builds empathy for the role. The work isn't supposed to be fun or feel fulfilling; perhaps that's why some TSA folks aren't pleasant and seem to relish the few opportunities to wield power over people.
That the gameplay is actually fun is what makes PP shine to me. If it weren't fun, then you wouldn't put in the time needed to feel like an overworked border guard.
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Ah yes, "Papers, Please" is also up there. I remember when the game was in alpha people asked he author if he would add keyboard shortcuts and other amenities to streamline the gameplay. He decided against it, and I'm glad he did because I feel the clunky monotony of manually shuffling things around is part of what builds empathy for the role. The work isn't supposed to be fun or feel fulfilling; perhaps that's why some TSA folks aren't pleasant and seem to relish the few opportunities to wield power over people.
That the gameplay is actually fun is what makes PP shine to me. If it weren't fun, then you wouldn't put in the time needed to feel like an overworked border guard.