The amount of work we put into applications has absolutely nothing to do with what we can charge for them. Don't mention it around customers because it doesn't motivate them and don't mention it around developers because it causes them to consistently underprice.
Honorable Call of Warslaying Online had five hundred man years invested into it and costs $60. Bingo Card Creator has, hmm, maybe 0.5 man years and costs $30. Charge based on value, not based on cost, or you risk auto-commoditizing your offering and locking yourself into a business which does not outscale the day job but has no stability or benefits.
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I'm glad to see prices raise a bit. People don't understand how much work we put into applications.
The amount of work we put into applications has absolutely nothing to do with what we can charge for them. Don't mention it around customers because it doesn't motivate them and don't mention it around developers because it causes them to consistently underprice.
Honorable Call of Warslaying Online had five hundred man years invested into it and costs $60. Bingo Card Creator has, hmm, maybe 0.5 man years and costs $30. Charge based on value, not based on cost, or you risk auto-commoditizing your offering and locking yourself into a business which does not outscale the day job but has no stability or benefits.