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Comment on What the iPad Really Means to Developers

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I don't buy it.

I already have way too many ideas for apps which aren't lush-graphics-heavy that are still very attractive and functional, as well as breaking new ground.

Besides, the graphics work doesn't have to be full-time on someone's part. Yes, good graphics work is expensive, but it's generally only part-time, compared to the developer's time, if the app is more than eye candy.

So there's plenty of room for the indie.

On the other hand, the $30 bar Apple has set for pro apps like iWork is pretty low ($10 each). I'm hoping that serious indie apps will be able to sell in the $10-15-25 range. But only time will tell.

At least we know it'll be a different equation from the iPhone market.

And, I think PG is fundamentally right: only people who spend time working on the iPad are going to spot the emerging opportunities. It's really a new platform where the possibilities are very hazy, if promising.

It's a good way to monetize a website.

Charging you $0.1 to read HN or the NYT or the BBC is hard, selling you a $10 app to read the site on your iWhatever is easier. The app is a trivial wrapper around an xml feed, it's a slightly better user experience than the browser - and I get $10

I don't know if this analogy is safe to draw, but compare the Mac price of iWork ($80) to Mac Office Home ($150). Both are quite successful. Maybe pro apps will be able to take off at $20 or more on the iPad.

On one hand, it is much less than the corresponding PC software titles, but at the same time many of the variable costs (especially testing & support) are reduced due to the cohesiveness of the platform.

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