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Comment on Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platformparent

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> i would argue that having only one universal graphics api would hurt innovation and progress, so it's not perfect either.

In general, you could argue that more competition helps progress, yes. But it's not even the case here, since walled gardens (Xbox, PS, iOS, etc.) prevent competing APIs like Vulkan from being used on them. I.e. they don't compete on merit (which could boost progress), they are anti-competitive. So they only slow down progress in this case.

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