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Comment on Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platformparent

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> He is saying it will be wiser for the community at large to choose user freedom over poorly implemented security policies.

To be honest, he ignores the elephant in the room. Despite his criticism of MS, all his talks assume Windows and MS everywhere. To promote user freedom, he should do more for people to ditch MS for good and to switch to Linux for example. While UE is one of the best engines that support Linux today, it's done as an afterthought, more by contribution of UE community, not so much as a big focus by Epic.

Using Windows and complaining that MS can mess things up at any time is somewhat incoherent. Because MS indeed can do it. Make something to reduce relying on MS, that's a fix for it.

it's done as an afterthought, more by contribution of UE community, not so much as a big focus by Epic.

I think that's wrong. Linux support was on the road map, but since the engine was open source, the community(done by one person if I remember correctly) beat them to it. And today Linux is a fully supported platform.

Using Windows and complaining that MS can mess things up at any time is somewhat incoherent.

Very true. Our only hope is to talk about it, and hoping that MS would listen.

> Our only hope is to talk about it, and hoping that MS would listen.

I don't really care much whether MS will listen. What even if they won't? The only proper solution is not to depend on them altogether.

> Linux support was on the road map, but since the engine was open source, the community(done by one person if I remember correctly) beat them to it. And today Linux is a fully supported platform.

I red somewhere, that many merge requests were ignored for a long time, and Linux wasn't really much of a priority for Epic to begin with. They should focus on Linux more IMHO, including in such public statements. Otherwise these criticisms by Tim Sweeney seem more like rants, than any practical proposals on how to improve the situation.

Agreed. But it's not just about games, or about Unreal engine. Its about all user level applications.

And he is just pointing out this general problem.

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