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Comment on Microsoft forks Unreal Engine 4 and ports it to Universal Windows Platformparent

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> Microsoft deservedly lost because they failed to innovate.

Whether they lost deservedly or not, lock-in is always a crooked practice.

See my other comment[1], that with DX12, it's more clear that MS are doing it for the sake of lock-in. Problem with it - it doesn't compete on merits on Xbox for instance. Because it's the only thing supported there.

[1]: https://news.ycombinator.com/item?id=12211987

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