Comment on Microsoft forks Unreal Engine 4 and ports it to Universal Windows PlatformparentComments−mike1o110yAs mentioned in the post, you need to register for the repository. Steps are below:"If you see a 404 page, you need to complete the enrollment process: Create a GitHub account.Sign up for the Epic programFollow the instructions to associate your Epic Program account with your GitHub account.Join the Epic GitHub Org (from the email invitation you receive after Step 3)"−cocotino10yI hope somebody mirrors this elsewhere. This is just perverse.−detaro10yWhat's perverse? That they use Github for proprietary software? That they give source-code access to users of their software?−milcron10yFYI these restrictions are due to Epic, not Microsoft.−Kubuxu10yThis would be against the license.It is hard because this is the way for the EULA and Licanse of the software to be enforceable.−huac10yI don't agree with mirroring the repo elsewhere but agree that the process could be much more streamlined.
Comments
As mentioned in the post, you need to register for the repository. Steps are below:
"If you see a 404 page, you need to complete the enrollment process: Create a GitHub account.
Sign up for the Epic program
Follow the instructions to associate your Epic Program account with your GitHub account.
Join the Epic GitHub Org (from the email invitation you receive after Step 3)"
I hope somebody mirrors this elsewhere. This is just perverse.
What's perverse? That they use Github for proprietary software? That they give source-code access to users of their software?
FYI these restrictions are due to Epic, not Microsoft.
This would be against the license.
It is hard because this is the way for the EULA and Licanse of the software to be enforceable.
I don't agree with mirroring the repo elsewhere but agree that the process could be much more streamlined.