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Comment on "HTML5" versus Flash: Animation Benchmarking

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Interesting to see the variety of results people are getting here. If anyone is using the Flash 10.1 beta they'll probably find the tests never get above 60FPS due to alterations in the timing system from previous versions.

The one slightly misleading thing about this test case is I'm pretty sure canvas would fall behind quite quickly with a scene with more complicated shapes (understandably so, you have to call JS functions to redraw everything every frame, whereas in Flash you could draw once and then move objects around and let the renderer deal with it without the overhead of calling the drawing functions every time).

Exactly

something like this www.audiotools.com would not even be possible in canvas me thinks.

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