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Comment on Eve Developer Diary, March — Part 1: UI

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What is Eve?

At first I thought they were talking about the game, EVE Online. And then the example on the page reference "moons per planet", which confirmed to me they were talking about that space game.

The fact that it seems to be about some kind of spreadsheet doesn't fundamentally affect the misunderstanding either.

Read the comments first. I assumed they had finally just given EvE a full excel interface and allowed imports/exports until about halfway through the comments.

This was a joke.

It's not about that game though :p

which is exactly why the post is confusing.

Count me in as one of the thoroughly confused. I was expecting more Citadel content.

I mean, it started with moons so I was hoping for some neat updates to reaction chains and maybe POS mechanics...

Same here, particularly because the Eve Online devs are also known for posting interesting dev blogs[0][1]

[0] https://community.eveonline.com/news/dev-blogs/behind-the-sc...

[1] https://community.eveonline.com/news/dev-blogs/tranquility-t...

I think in the future, I will be using dinosaurs in my examples :P

Then we'll confuse it with ARK.

Yeah, there is no context to this post, so I appreciate your confusion. Eve is a programming platform we are designing to bring the power of programming to non-programmers. You can read a little more about our mission here: http://witheve.com/

Incidental Complexity is our dev blog, which we've been using to update people about our work. We are developing in the open, so you can see what we're up to on our GitHub: https://github.com/witheve/lueve

This video shows some of the ideas and work that lead up to Eve:

https://www.youtube.com/watch?v=VZQoAKJPbh8

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