Brian Sheppard's thesis "Towards Perfect Play of Scrabble" [0] has a lot of good info on Scrabble strategy which can be applied to human play as well as to AI (though obviously things like B* and Monte Carlo search aren't realistic for human players)
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Brian Sheppard's thesis "Towards Perfect Play of Scrabble" [0] has a lot of good info on Scrabble strategy which can be applied to human play as well as to AI (though obviously things like B* and Monte Carlo search aren't realistic for human players)