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Comment on Easy Scalable Text Rendering on the GPU

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I don't get why zooming up the subpixel antialiased image and looking at the color fringes makes sense [1]. Why would you want to remove color fringes from here? That's not what you see, you see [2]. I don't see color fringes in [2].

[1] https://cdn-images-1.medium.com/max/1400/1*Uqt60m0luG2S8lm3h...

[2] https://cdn-images-1.medium.com/max/1400/1*VoJ6TfORiCHAHy3SN...

You can see the color fringe when you view the character without zooming, here is an example I have found:

http://fsrv.dyndns.org/mirrors/dmedia-tutorials-textrenderin...

Make sure the image isn't scaled to see the text as sharp but with color fringe (on the left side of the image).

The image is from this other great article about sub-pixel font rendering: http://fsrv.dyndns.org/mirrors/dmedia-tutorials-textrenderin...

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