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Your definition of pay2win is different from the nature of Minecraft.

This is a weak argument because there is no winning condition in pretty much every pay2win MMORPG. Pay2Win is not about winning. It's about getting an advantage versus nonpaying players.

You're selling ingame currencies and crates with a random chance of getting items in exchange for real money.

By the way what pay2win actually means is a redherring. The point is that this is an unethical business model that I don't want to support.

The point is that this is an unethical business model that I don't want to support.

How the heck is it unethical to sell in-game items to make real-world profit? It's simply not.

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