"OpenGL is an abstraction of 3D concepts with many vendor-specific extensions to enable performance. Direct3D is an abstraction of the most common implementation of real world 3D hardware. Game developers did, and continue to, unambiguously ask Microsoft to produce the latter."
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"OpenGL is an abstraction of 3D concepts with many vendor-specific extensions to enable performance. Direct3D is an abstraction of the most common implementation of real world 3D hardware. Game developers did, and continue to, unambiguously ask Microsoft to produce the latter."
Quoting myself: http://news.ycombinator.com/item?id=1038982