And if players start turning to auto-matching voice services (Curse Voice and Razer Connect did this at one stage), they'll go and threaten bans for all.
Look into SteamRE for a good primer on interfacing with Valve chat services, although if you want gory details of server architecture I don't think they've ever written about that in detail.
Comments
Not to mention the fact that most toxic people can only spam the chat wheel commands and cannot actually talk as they are chat banned for X hours.
EDIT:
Are there any articles like this on the architecture of Dota 2 or Steam?
And if players start turning to auto-matching voice services (Curse Voice and Razer Connect did this at one stage), they'll go and threaten bans for all.
Look into SteamRE for a good primer on interfacing with Valve chat services, although if you want gory details of server architecture I don't think they've ever written about that in detail.