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Now, go find an API/library for dealing with PNGs that allow you to pass in such a limit

The article itself links to http://libpng.sourceforge.net/decompression_bombs.html

These new libpng versions do not impose any arbitrary limits, on the memory consumption and number of ancillary chunks, but they do allow applications to do so via the png_set_chunk_malloc_max() and png_set_chunk_cache_max() functions, respectively.

Now, go check your bindings, too. Often binding authors consider these incidental and unimportant and don't expose them.

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