The UE4 codebase is very well built and organized for the most part (some legacy code is a mess). Even the community has managed to add quite a few large features to the engine, so I don't worry about it being unmaintainable. I often look through the code base to see how they do things and never have trouble finding my way around.
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The UE4 codebase is very well built and organized for the most part (some legacy code is a mess). Even the community has managed to add quite a few large features to the engine, so I don't worry about it being unmaintainable. I often look through the code base to see how they do things and never have trouble finding my way around.