mobile game market is _hard_ unless you're flight control/angry birds/candy crush.
Is there any angle to get around this, for even modest sales? Most people here seem to be saying that they barely cover cost, if that. Very discouraging :-( There has to be something that small guys can do that big guys can't.
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Is there any angle to get around this, for even modest sales? Most people here seem to be saying that they barely cover cost, if that. Very discouraging :-( There has to be something that small guys can do that big guys can't.
Check out my post. I was definitely able to cover costs.