I play MtG a few of my MtG friends have recently started playing Hearthstone. From what I've gathered talking to them key differences are:
No trading - cards are bound to the account if I have card A and my friend has card B we can't swap cards with each other.
RNG - apparently Hearthstone is more RNG influenced then MtG the argument being this makes Hearthstone less skill and more luck based then MtG.
The thing I find most objectionable about Magic Online is having to duplicate your paper collection - which essentially means paying for the same cards twice, which is not something I'm all that keen to do. Not an issue for sealed tournaments like drafting but I'm not keen to invest in an electronic constructed format.
It isn't just that hearthstone is more RNG influenced per se, it's that it is an incredibly shallow game tactically. Part of that is the discreet turns (which also makes the online game considerably more playable than mtg ever managed with endless "breakpoints" in play to confirm no response), but also the actual complexity and interactivity is flat out lower.
The thing I find most objectionable about Magic Online is having to duplicate your paper collection - which essentially means paying for the same cards twice, which is not something I'm all that keen to do.
Exactly. Not being able to redeem your digital collection out to paper cards means you are completely at the mercy of WotC for the value of your cards.
Um, no. Yes, my physical MtG cards vary in price, but unless WotC actually reprints or bans a card, they tend to stay in a fairly predictable range.
I really like what Pokemon TCG has done. Every pack has a code you can use online for the same pack (different cards though). You can also get more online packs by playing games online (especially helpful for kids with non-existent incomes). There is just so much less value in electronic cards than in physical ones (namely there is no internet requirement and I can easily lend a friend a physical deck to play with for a day).
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I play MtG a few of my MtG friends have recently started playing Hearthstone. From what I've gathered talking to them key differences are:
No trading - cards are bound to the account if I have card A and my friend has card B we can't swap cards with each other.
RNG - apparently Hearthstone is more RNG influenced then MtG the argument being this makes Hearthstone less skill and more luck based then MtG.
The thing I find most objectionable about Magic Online is having to duplicate your paper collection - which essentially means paying for the same cards twice, which is not something I'm all that keen to do. Not an issue for sealed tournaments like drafting but I'm not keen to invest in an electronic constructed format.
It isn't just that hearthstone is more RNG influenced per se, it's that it is an incredibly shallow game tactically. Part of that is the discreet turns (which also makes the online game considerably more playable than mtg ever managed with endless "breakpoints" in play to confirm no response), but also the actual complexity and interactivity is flat out lower.
Exactly. Not being able to redeem your digital collection out to paper cards means you are completely at the mercy of WotC for the value of your cards.
Um, no. Yes, my physical MtG cards vary in price, but unless WotC actually reprints or bans a card, they tend to stay in a fairly predictable range.
I really like what Pokemon TCG has done. Every pack has a code you can use online for the same pack (different cards though). You can also get more online packs by playing games online (especially helpful for kids with non-existent incomes). There is just so much less value in electronic cards than in physical ones (namely there is no internet requirement and I can easily lend a friend a physical deck to play with for a day).